Rae | A view from ASTP


A couple more helpful links

  • A library of completely free stock photos

  • A font resource

  • Free virtual network client

PHP Manual
  • A WONDERFUL PHP resource. It has a complete list of functions, plus in-depth explanations of uses for each. This manual allowed me to teach myself basic PHP to the point that I wrote an entire M68000 assembler in it for a class final last year. If you know anything about C++ or Java, you'll be able to pick up elementary php very easily.

Color Whore
  • A decent resource of websafe colors and their hex numbers. It's not necessarily organized, but they try. It can come in handy once in a while when you just need to see a bunch of colors to get the creative juices flowing.

Fixed or fluid width? Elastic!
  • Another article on CSS... explores options avaliable about a fixed width or fluid layouts, and explains min and max width.


Helpful Web Design Links

The goal of W3C recommendations:

The W3C created recommendations like XHTML and CSS so the web would not fragment into ever–more–incompatible browsers and devices, but would instead work for everyone, according to the vision of Tim Berners–Lee, the guy who invented the web in the first place.

The only way we designers and developers can help the web achieve this noble goal is by authoring to these recommendations, while taking care to ensure that the sites still work as best they can in non–compliant browsers.

From Why Don't You Code for Netscape?

The ultimate CSS resource: W3C Standards Resource

A journal of articles on innovative uses for CSS: A List Apart

A decent layout recource: Glish CSS

A couple of decent articles:
Article on browser breaking and standards compliancy.

Article on writting efficient CSS.

Article on making faux active links for navagation.

Media Analysis on website

Refer to PostSecret

This website combines a few different types of sub-media within the medium of a website, or more specifically a blog.

Media Content: digitized images of postacards (USPS-style) mailed to the admin of PostSecret. Each postcard is created using different media, including, but not limited to magazine images, photographs, printed text, markers, and the like.

Media Grammar: Presented as a series of images in a blog format, sometimes with a comment or two, more often not.

Media Environment: You read people's secrets in the comfort of your own home (or anywhere else you choose to read them), on a computer screen. The environment has effect of separating you from the subject matter, yet you can often still relate to it.

Technical Constraints: The postcards are often created from textured media that you can not experience fully through the digitized image posted. Older ones are often removed because of space constraints.

Institutional Practices: Not so much a practice as a lack of one: the admin does not provide archives of the postcards. This forces the reader to visit every week, for fear of missing one, and also creates a dynamic aspect of constant changing, and if you want to see the card in the future, you must save it for yourself in a different location.

Cultural Circulation: As more people discover this, it has grown. A band has featured enlarged versions of some postcards in their music video, bringing the project to an entirely separate set of media.



It's far less humid here in cyber world than it is outside. Conclusion: I may just have some lucid thoughts written here, as opposed to the rambling I generally do in real life.

I wonder what life would be like without technology, some times. I guess I'm part of this new generation of punk kids who have always had consoles and computers to play around with. After all, the Nintendo was brought to the US the year I was born. Even my mother, who despises computers (mostly because they break any time she even thinks of touching one), helped my grandfather code COBOL programs as a teen.

My conclusion is that the world would be a lot thinner. And that I'd be somewhat useless.

I was a tomboy when I was younger, but where now the connotation may be something of a nerdy die-hard gamer chick, for me it meant playing football, baseball, and climbing trees (and gods-forbid you try to get me in a dress most of the time). In fact, being a gamer was imposible. I never had a console: my only experience was with arcade games, and occasionally a kid would know a kid and somehow I'd get to go to said known kids house and play some Super Mario Bros. And "computer"? "Computer," what's a "computer"? Finally, I got a second hand Nintendo with about 3 games, which introduced me to technology as we know it today. Fortunately, that wasn't until I was sbout 11, so my metabolism was still pretty good.

But being introduced to gaming and computing when I was just at that age where I might start gaining some sort of skill set threw me on my course of being completely attached to anything technological. My resume reads, "Advanced experience with computers, that's about it" except in more words to make me look better than I really am.

Right now, I have mediocre programming and design skills. Eventually, I'll end up in a job that uses them. Why's that? Because I don't have any other marketable skills. Unfortunately, however, there is an entire generation of kids just like me.

The pounds are adding up from the kids that don't know what to do unless they're in front of a TV or monitor. Anyone up for some excercise?